MOBERLY, K. Commodifying Scarcity: Society, Struggle, and Spectacle in World of Warcraft. Eludamos: Journal for Computer Game Culture, [S. l.], v. 4, n. 2, p. 215–235, 2010. DOI: 10.7557/23.6045. Disponível em: https://septentrio.uit.no/index.php/eludamos/article/view/vol4no2-7. Acesso em: 24 nov. 2024.