JENSEN, G. H. Making Sense of Play in Video Games: Ludus, Paidia, and Possibility Spaces. Eludamos: Journal for Computer Game Culture, [S. l.], v. 7, n. 1, p. 69–80, 2013. DOI: 10.7557/23.6148. Disponível em: https://septentrio.uit.no/index.php/eludamos/article/view/vol7no1-4. Acesso em: 12 dec. 2024.