REYES, I.; ADAMS, S. Screening Play: Rules, Wares, and Representations in “Realistic” Video Games. Eludamos: Journal for Computer Game Culture, [S. l.], v. 4, n. 2, p. 149–166, 2010. DOI: 10.7557/23.6041. Disponível em: https://septentrio.uit.no/index.php/eludamos/article/view/vol4no2-3. Acesso em: 29 mar. 2024.