HOLMES, E. G. Strange Reality: On Glitches and Uncanny Play. Eludamos: Journal for Computer Game Culture, [S. l.], v. 4, n. 2, p. 255–276, 2010. DOI: 10.7557/23.6047. Disponível em: https://septentrio.uit.no/index.php/eludamos/article/view/vol4no2-9. Acesso em: 29 mar. 2024.