THORNE, S. There Is No Immersion: Critical Intervention through Hypermediacy in Metagames. Eludamos: Journal for Computer Game Culture, [S. l.], v. 12, n. 1, p. 63–85, 2021. DOI: 10.7557/23.6363. Disponível em: https://septentrio.uit.no/index.php/eludamos/article/view/vol12no1-4. Acesso em: 28 mar. 2024.