Jensen, Graham H. “Making Sense of Play in Video Games: Ludus, Paidia, and Possibility Spaces”. Eludamos: Journal for Computer Game Culture 7, no. 1 (December 16, 2013): 69–80. Accessed May 4, 2024. https://septentrio.uit.no/index.php/eludamos/article/view/vol7no1-4.