Creating a cross-disciplinary hub for active student learning in the library

The card game

Authors

  • Newton Key Eastern Illinois University
  • Zachary Newell Eastern Illinois University

DOI:

https://doi.org/10.7557/5.5395

Keywords:

library-faculty collaboration, 21st century skills, learning strategies

Abstract

Two recent technology-driven tendencies in library-faculty collaboration – (1) embedding librarians in the online components of courses, and (2) repurposing certain library spaces to become makerspaces – often embrace the learning strategy of focusing on students as creators. Booth Library at Eastern Illinois University, in collaboration with a faculty-led Faculty Development office and a Humanities Center, has advanced both the leveraging of technology in learning and the creation of a library makerspace, and added a third component, (3) placing an active learning classroom (ALC) connected to a design lab as the first stage of a Center for Student Innovation (CSI). This process, grounded in research on learning spaces and universal design, had led us to ask: what space best encourages creativity in the learning process?

We propose to showcase a “think-pair-share” card game to demonstrate how we are re-centering the library as a center for knowledge creation, and a space for promoting discovery, in a format that invites Creating Knowledge participants to fine-tune our model or advance alternatives. That is, the library is building collaborations for re-thinking space, and re-positioning the library as central to teaching and learning, to foster 21st century skills around information, communication, and ethical/social impact. The card game will demonstrate ways to help students and faculty to create knowledge, and how information as a product is modeled, remodeled and reinterpreted for pedagogically creative teaching and learning. The implementation of the CSI has stimulated larger discussions in the library and across campus about the role of a “future-present” library. How can faculty and students embrace discovery as a means rather than an end? What role does the library play in facilitating teaching and learning? What does the future library look like? The presentation and card game will answer these questions through audience feedback and participation.

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References

Students as Creators

Carmody, T. (2013). The Trouble with Digital Culture. In Cohen D. & Scheinfeldt T. (Eds.), Hacking the Academy: New Approaches to Scholarship and Teaching from Digital Humanities (pp. 163-164). Ann Arbor: University of Michigan Press. Retrieved from www.jstor.org/stable/j.ctv65swj3.38Edmondson, Amy C. The Fearless Organization: Creating Psychological Safety in the Workplace for Learning, Innovation, and Growth. Hoboken, NJ: Wiley, 2018. https://doi.org/10.2307/j.ctv65swj3.38

Embracing Failure: Building a Growth Mindset Through the Arts, 2016. https://www.edutopia.org/video/embracing-failure-building-growth-mindset-through-arts.

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Madsen, Christine. “The Wrong Business for Libraries.” In Hacking the Academy, edited by Daniel J. Cohen and Tom Scheinfeldt, 143–45. New Approaches to Scholarship and Teaching from Digital Humanities. University of Michigan Press, 2013. https://doi.org/10.2307/j.ctv65swj3.32

McMurtrie, Beth. “No Textbooks, No Lectures, and No Right Answers. Is This What Higher Education Needs?” Chronicle of Higher Education 65, no. 22 (February 15, 2019). https://proxy1.library.eiu.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=135357200&site=ehost-live

Schulte, Jurgen, Belinda Tiffen, Jackie Edwards, Scott Abbott, and Edward Luca. “Shaping the Future of Academic Libraries: Authentic Learning for the Next Generation.” College & Research Libraries (C&RL) 79, no. (2018).

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The Tech Rabbi. “Why Education Needs To Understand That Failure Is A Process Not A Destination,” August 2, 2017. https://thetechrabbi.com/blog/2017/7/30/failure

Makerspaces

Barrett, Thomas, Matthew Pizzico, Bryan Levy, Robert Nagel, Julie Linsey, Kimberly Talley, Craig Forest, and Wendy Newstetter. “A Review of University Maker Spaces.” In 2015 ASEE Annual Conference and Exposition Proceedings, 26.101.1-26.101.17. Seattle, Washington: ASEE Conferences, 015. https://doi.org/10.18260/p.23442

St. Amour, Madeline. “Students Trust Libraries for More than Borrowing Books, Report Says.” Inside Higher Ed, September 30, 2019. https://www.insidehighered.com/news/2019/09/30/students-trust-libraries-more-borrowing-books-report-says

Vecchione, Amy. “Building Entrepreneurial Competencies in Library Staff: Getting Started.” PNLA Quarterly 82, no. 1 (February 2018). https://arc.lib.montana.edu/ojs/index.php/pnla/article/view/1100

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Wong, Alia. “College Students Just Want Normal Libraries.” The Atlantic, October 4, 2019. https://www.theatlantic.com/education/archive/2019/10/college-students-dont-want-fancy-libraries/599455/.

Published

2020-03-12

How to Cite

Key, N., & Newell, Z. (2020). Creating a cross-disciplinary hub for active student learning in the library: The card game. Septentrio Conference Series, (3). https://doi.org/10.7557/5.5395

Issue

Section

Presentations