Categorizations of World War II in Videogames

Authors

  • Estrid Sørensen Ruhr-Universität Bochum
  • Jan Schank Ruhr-Universität Bochum

DOI:

https://doi.org/10.7557/23.6893

Keywords:

Categorizations of war, ethnomethodology, moral orders, Second World War, sequentiality, wargames

Abstract

WWII remains a popular adaptation for videogames seventy years after its end, yet, what kind of war is depicted through these games? With inspiration drawn from Ethnomethodology, this article asks which cues WWII first person shooters, strategy games and flight simulation provide players with to categorize WWII. Eight different categorizations are identified. Even though preferred categorizations are found in each of the three genres analyzed, each game invites players to categorize WWII in several different ways. Moreover, it is shown that the sequentiality of these different categorizations is crucial for the way in which players are led to engage in virtual military engagements. They are offered varied moral orders and varied moral engagements.

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Published

2022-12-31

How to Cite

Sørensen, E. and Schank, J. (2022) “Categorizations of World War II in Videogames”, Eludamos: Journal for Computer Game Culture, 13(1), pp. 81–110. doi: 10.7557/23.6893.

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