Book review

Literature, Videogames and Learning by Andrew Burn

Authors

DOI:

https://doi.org/10.7557/23.7286

Keywords:

literature, education, adaptation, design, narrative, book review

Abstract

A review of Andrew Burn’s book Literature, Videogames and Learning. Published in 2022 by Routledge. ISBN: 9781032024523, pp. 232.

References

Bethesda Game Studios. (2011). The Elder Scrolls V: Skyrim [Various systems]. Bethesda Softworks.

Bogost, I. (2007). Persuasive games: The expressive power of videogames. MIT Press. https://doi.org/10.7551/mitpress/5334.001.0001

Burn, A. (2022). Literature, videogames and learning. Routledge. https://doi.org/10.4324/9781003025597

Capcom. (1999). Resident evil 3: Nemesis [PlayStation]. Self-published.

Clune, M. (2014). Gamelife: A memoir. Farrar, Strauss and Giroux.

EA UK. (2002). Harry Potter and the Chamber of Secrets [Various systems]. Electronic Arts.

Ensslin, E. (2014). Literary gaming. MIT Press. https://doi.org/10.7551/mitpress/9450.001.0001

Hazzard, O. (2021). Lorem ipsum. Prototype.

Harvey, A. (2019). Becoming gamesworkers: Diversity, higher education, and the future of the game industry. Television & New Media, 20(8), 756–766. https://doi.org/10.1177/1527476419851080 https://doi.org/10.1177/1527476419851080

Inkle. (2014). 80 Days [iOS]. Self-published.

Joyce, M. (1990). afternoon, a story. Eastgate systems.

Kelly, L. (2016). The ideal game [Doctoral dissertation, Birkbeck College, University of London].

Konami. (1993). Akumajō Dracula X: Chi no rondo [PC Engine Super CD-ROM]. Self-published.

Le Fanu, S. (1872). Carmila. In S. Le Fanu, In a glass darkly vol. III (pp. 49–270). Bentley & Son.

Ong, W. (1982). Orality and literacy: The technologizing of the word. Methuen. https://doi.org/10.4324/9780203328064

Parkin, S. (2022, January 9). The trouble with Roblox, the video game empire built on child labour. The Observer. https://www.theguardian.com/games/2022/jan/09/the-trouble-with-roblox-the-video-game-empire-built-on-child-labour

Roblox Corporation. (2006). Roblox [Various systems]. Self-published.

Ryan, M. -L., & Thon, J. -N. (2014). Storyworlds across media: Toward a media-conscious narratology. University of Nebraska Press. https://doi.org/10.2307/j.ctt1d9nkdg

Schell, J. (2008). The art of game design: A book of lenses. Routledge.

Shiny Entertainment. (2007). The golden compass [Various systems]. Sega.

Swanton, M. (Ed., Trans.). (1997). Beowulf. Manchester University Press (Original manuscript ca. 1000 CE).

Swanton, M. (1997). Introduction. In M. Swanton (Ed., Trans.), Beowulf (pp. 1–32). Manchester University Press.

Team Ico & Japan Studio. (2005). Shadow of the colossus [PlayStation 2]. Sony Computer Entertainment.

Treasure. (1995). Alien soldier [Mega Drive]. Sega.

Wilde, P. (2023). Posthuman gaming: Avatars, gamers, and entangled subjectivities. Routledge. https://doi.org/10.4324/9781003207191

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Published

2023-12-14

How to Cite

Gallagher, R. (2023) “Book review: Literature, Videogames and Learning by Andrew Burn”, Eludamos: Journal for Computer Game Culture, 14(1), pp. 175–182. doi: 10.7557/23.7286.

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