World War Two Simulated: Digital Games and Reconfigurations of the Past by Curtis D. Carbonell (University of Exeter Press, 2023)

Book review

Authors

DOI:

https://doi.org/10.7557/23.7823

Keywords:

World War Two, videogames, simulation, history

Abstract

A review of Curtis D. Carbonell's monograph World War Two Simulated: Digital Games and Reconfigurations of the Past. Published by University of Exeter Press, 2023. ISBN: 978-1-804-13060-5, 264 pages.

References

C Game Studios. (2013). IL-2 Sturmovik: Great battles [MS Windows]. 1C Company.

Carbonell, C. D. (2023). World War Two simulated: Digital games and reconfigurations of the past. University of Exeter Press. https://doi.org/10.47788/DRBM3952

Chapman, A., & Linderoth, J. (2015). Exploring the limits of play: A case study of representations of nazism in games. In T. E. Mortensen, J. Linderoth, & A. M. L. Brown (Eds.), The dark side of game play (pp. 137–153). Routledge. https://doi.org/10.4324/9781315738680-9

Eagle Dynamics. (2008). Digital combat simulator [MS Windows]. Eagle Dynamics.

Expression Games. (2021). Hell let loose [Various systems]. Team 17.

Offworld Industries. (2018). Post scriptum [MS Windows]. Offworld Industries.

Paradox Development Studio. (2016). Hearts of iron IV [Various systems]. Paradox Interactive.

Pötzsch, H. (2017). Selective realism: Filtering experiences of war and violence in first- and third-person shooters, Games and Culture, 12(2), 156–178, https://doi.org/10.1177/15554120155878 https://doi.org/10.1177/1555412015587802

Redfield and Wilton Strategies Research Team. (2024, June 7). Less than one in six British 18-24-year-olds know what ‘D-Day’ was. Redfield and Wilton Strategies, https://redfieldandwiltonstrategies.com/less-than-one-in-six-british-18-24-year-olds-know-what-d-day-was/

Rogers de Waal, J. (2019) What's D-Day? — says half of British respondents. YouGov (UK), 5 June, https://yougov.co.uk/entertainment/articles/23511-whats-d-day-says-half-brits

Salvati, A. J. (2020). Fantasies of control: Modding for ethnic violence and Nazi fet-ishism in historical strategy games. In A. von Lünen, K. J. Lewis, B. Litherland, & P. Cullum (Eds.), Historia ludens: The playing historian (pp. 155–169). Routledge.

Wikipedia. (n.d.). List of World War II video games. Wikipedia, https://en.wikipedia.org/wiki/List_of_World_War_II_video_games

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Published

2024-12-31

How to Cite

Hammond, P. (2024) “World War Two Simulated: Digital Games and Reconfigurations of the Past by Curtis D. Carbonell (University of Exeter Press, 2023): Book review”, Eludamos: Journal for Computer Game Culture, 15(1), pp. 267–272. doi: 10.7557/23.7823.

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Section

Reviews