World War Two Simulated: Digital Games and Reconfigurations of the Past by Curtis D. Carbonell (University of Exeter Press, 2023)
Book review
DOI:
https://doi.org/10.7557/23.7823Keywords:
World War Two, videogames, simulation, historyAbstract
A review of Curtis D. Carbonell's monograph World War Two Simulated: Digital Games and Reconfigurations of the Past. Published by University of Exeter Press, 2023. ISBN: 978-1-804-13060-5, 264 pages.
References
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Carbonell, C. D. (2023). World War Two simulated: Digital games and reconfigurations of the past. University of Exeter Press. https://doi.org/10.47788/DRBM3952
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Redfield and Wilton Strategies Research Team. (2024, June 7). Less than one in six British 18-24-year-olds know what ‘D-Day’ was. Redfield and Wilton Strategies, https://redfieldandwiltonstrategies.com/less-than-one-in-six-british-18-24-year-olds-know-what-d-day-was/
Rogers de Waal, J. (2019) What's D-Day? — says half of British respondents. YouGov (UK), 5 June, https://yougov.co.uk/entertainment/articles/23511-whats-d-day-says-half-brits
Salvati, A. J. (2020). Fantasies of control: Modding for ethnic violence and Nazi fet-ishism in historical strategy games. In A. von Lünen, K. J. Lewis, B. Litherland, & P. Cullum (Eds.), Historia ludens: The playing historian (pp. 155–169). Routledge.
Wikipedia. (n.d.). List of World War II video games. Wikipedia, https://en.wikipedia.org/wiki/List_of_World_War_II_video_games
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