Everything to Play For: How Videogames are Changing the World by Marijam Did (Verso, 2024)

Book review

Authors

DOI:

https://doi.org/10.7557/23.7864

Keywords:

game production, Stuart Hall, activism, political economy, capitalism, climate apocalypse

Abstract

A review of Marijam Did: Everything to Play For: How Videogames are Changing the World. Published by Verso, 2024. ISBN: 978-1-804-29324-9, 288 pages

References

Did, M. (2024). Everything to play for: How videogames are changing the world. Verso Books.

Malm, A. (2018). The progress of this storm: Nature and society in a warming world. Verso Books.

Malm, A. (2021). How to blow up a pipeline: Learning to fight in a world on fire. Verso Books.

McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.

Niantic. (2016). Pokémon go [Android]. Niantic.

Rockstar North. (2013). Grand theft auto V [Microsoft Windows]. Rockstar Games.

Downloads

Published

2024-12-31

How to Cite

Hammar, E. L. (2024) “Everything to Play For: How Videogames are Changing the World by Marijam Did (Verso, 2024): Book review”, Eludamos: Journal for Computer Game Culture, 15(1), pp. 255–259. doi: 10.7557/23.7864.

Issue

Section

Reviews