Everything to Play For: How Videogames are Changing the World by Marijam Did (Verso, 2024)
Book review
DOI:
https://doi.org/10.7557/23.7864Keywords:
game production, Stuart Hall, activism, political economy, capitalism, climate apocalypseAbstract
A review of Marijam Did: Everything to Play For: How Videogames are Changing the World. Published by Verso, 2024. ISBN: 978-1-804-29324-9, 288 pages
References
Did, M. (2024). Everything to play for: How videogames are changing the world. Verso Books.
Malm, A. (2018). The progress of this storm: Nature and society in a warming world. Verso Books.
Malm, A. (2021). How to blow up a pipeline: Learning to fight in a world on fire. Verso Books.
McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
Niantic. (2016). Pokémon go [Android]. Niantic.
Rockstar North. (2013). Grand theft auto V [Microsoft Windows]. Rockstar Games.
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Copyright (c) 2024 Emil L. Hammar
This work is licensed under a Creative Commons Attribution 4.0 International License.