Understanding the User Experience of AI Through the Lens of Game Studies

Authors

  • Henrik Warpefelt Department of Game Design Uppsala University
  • Magnus Johansson Department of Game Design Uppsala University

DOI:

https://doi.org/10.7557/23.6178

Abstract

In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game developers making extensive use of AI technologies in their games. However, scholars have called for a more user-focused understanding of how AI affects the gaming experience. In this paper, we present a theoretical framework for how the user experience of AI can be understood and analyzed in terms of the affordances that are provided to players. We also present a typology of affordances relevant to AI in games.

Author Biographies

Henrik Warpefelt, Department of Game Design Uppsala University

Assistant Professor

Department of Game Design

Uppsala University

Magnus Johansson, Department of Game Design Uppsala University

Associate Professor

Department of Game Design

Uppsala University

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Published

2020-04-21

How to Cite

Warpefelt, H. and Johansson, M. (2020) “Understanding the User Experience of AI Through the Lens of Game Studies”, Eludamos: Journal for Computer Game Culture, 10(1), pp. 183–195. doi: 10.7557/23.6178.

Issue

Section

Perspectives