'I am Trying to Believe': Dystopia as Utopia in the Year Zero Alternate Reality Game
DOI:
https://doi.org/10.7557/23.5996Abstract
A major symptom of postmodernity is the loss of utopian energy, of which the popularity of dystopian cultural production is evident. The dystopian genre, however, is cautionary, and thus utopian. Associated is the influence of technology on post-utopian culture—although it has been viewed pessimistically, technology allows for new ways of telling dystopian stories. One such mode of telling dystopian stories is the Alternate Reality Game (ARG), a narrative, multi-media game, using several different technologies that puts the player in a fictional reality. One ARG that exemplifies the idea of dystopia as having utopian energy is Nine Inch Nails’ Year Zero, which shows that technology can have utopian energy, offering new ways of telling dystopian stories such as via the ARG, thus locating some utopian energy in postmodern culture through the form’s culturally critical structure and interactive nature, which equals a call to action against the dystopian nature of contemporary society.Publication Facts
Metric
This article
Other articles
Peer reviewers
0
2.4
Reviewer profiles N/A
Author statements
Author statements
This article
Other articles
Data availability
N/A
16%
External funding
No
32%
Competing interests
N/A
11%
Metric
This journal
Other journals
Articles accepted
12%
33%
Days to publication
251
145
Indexed in
-
—
- Academic society
- N/A
- Publisher
- Septentrio Academic Publishing
Published
2009-02-26
How to Cite
Hall, A. C. O. (2009) “’I am Trying to Believe’: Dystopia as Utopia in the Year Zero Alternate Reality Game”, Eludamos: Journal for Computer Game Culture, 3(1), pp. 69–82. doi: 10.7557/23.5996.
Issue
Section
Articles