Designing and Implementing an Assessment Plan for a Virtual Engineering Lab

Authors

  • Marilee J. Bresciani San Diego State University
  • Khaled Morsi San Diego State University
  • Mark Tucker San Diego State University
  • Mark Siprut San Diego State University
  • Kris Stewart San Diego State University
  • Allison Duncan San Diego State University

DOI:

https://doi.org/10.7557/23.6048

Abstract

This article describes the process of creating, implementing, and assessing an innovative learning tool. The game based laboratory simulation, “Gaming for Applied Materials Engineering” (GAME), incorporated into the Engineering curriculum at a large public university, is intended to facilitate the same learning previously taught in a traditional hands-on laboratory. Through this technological tool, researchers hope to extend an integral learning opportunity to students currently unable to access physical labs, as well as, to augment and reinforce the material taught to those currently enrolled in physical lab courses. Throughout the article, the research team discusses the assessment methodology, describes several challenges overcome, and offers recommendations for others interested in utilizing game-based technology in educational settings.

 

 

Author Biographies

Marilee J. Bresciani, San Diego State University

Marilee J. Bresciani Ph.D. Professor of Postsecondary Educational Leadership, coordinates the masters in student affairs/services in community colleges and higher education, and the masters and doctoral programs in community college leadership.

Khaled Morsi, San Diego State University

Khaled Morsi Ph.D., Associate Professor of Mechanical Engineering

Mark Tucker, San Diego State University

Mark Tucker, Ph.D., Professor and Research Associate in the Department of Administration, Rehabilitation, and Postsecondary Education

Mark Siprut, San Diego State University

Mark Siprut M.F.A., Associate Professor, of Art Design and Art History

Kris Stewart, San Diego State University

Kris Stewart, Ph.D, Professor of Computer Science.

Allison Duncan, San Diego State University

Allison Duncan, Graduate Research Associate in the Department of Administration, Rehabilitation, and Postsecondary Education

Downloads

Published

2010-11-04

How to Cite

Bresciani, M. J., Morsi, K., Tucker, M., Siprut, M., Stewart, K. and Duncan, A. (2010) “Designing and Implementing an Assessment Plan for a Virtual Engineering Lab”, Eludamos: Journal for Computer Game Culture, 4(2), pp. 277–285. doi: 10.7557/23.6048.

Issue

Section

Articles

Publication Facts

Metric
This article
Other articles
Peer reviewers 
0
2.4

Reviewer profiles  N/A

Author statements

Author statements
This article
Other articles
Data availability 
N/A
16%
External funding 
No
32%
Competing interests 
N/A
11%
Metric
This journal
Other journals
Articles accepted 
7%
33%
Days to publication 
137
145

Indexed in

Editor & editorial board
profiles
Academic society 
N/A
Publisher 
Septentrio Academic Publishing