Playing for Plot in the Lost and Portal Franchises
DOI:
https://doi.org/10.7557/23.6134Abstract
The rising prominence of transmedia storytelling in the digital era has helped to spur the intertwining of narrative and ludic media. In this presentation, I will discuss the way that gameplay and storytelling co-mingle in two very different franchises with both cult and mainstream appeal: the television series Lost and the game series Portal. While each privileges the typical form of their medium, with Lost emphasizing plot and Portal foregrounding play, looking at the cultural practices of each franchise’s “forensic fans” highlights how ludic and narrative pleasures are embedded within both media and their transmedia extensions. Contrasting the appeals encouraged by their transmedia extensions and the innovative practices embraced by fans highlights how both gameplay and storytelling can work together and potentially come into conflict within contemporary media environments.Publication Facts
Metric
This article
Other articles
Peer reviewers
0
2.4
Reviewer profiles N/A
Author statements
Author statements
This article
Other articles
Data availability
N/A
16%
External funding
No
32%
Competing interests
N/A
11%
Metric
This journal
Other journals
Articles accepted
12%
33%
Days to publication
190
145
Indexed in
-
—
- Academic society
- N/A
- Publisher
- Septentrio Academic Publishing
Published
2012-05-25
How to Cite
Mittell, J. (2012) “Playing for Plot in the Lost and Portal Franchises”, Eludamos: Journal for Computer Game Culture, 6(1), pp. 5–13. doi: 10.7557/23.6134.
Issue
Section
Perspectives