The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom

Authors

  • Jaroslav Švelch Charles University in Prague

DOI:

https://doi.org/10.7557/23.5998

Abstract

This critique of the overlooked Lucasfilm adventure game focuses on the techniques, by which the distance between the avatar and the player is bridged, and the way the game deals with its gameness in its fiction.

The critique is broken into three sections: the analysis of the fiction, investigation of the interface and, finally, the whole narrative structure.

Conclusion is made that the uniqueness and "magic" often mentioned by the game's fans comes about thanks to a series of parallels between the player's and the avatar's situation.

Author Biography

Jaroslav Švelch, Charles University in Prague

Ph.D. candidate at Charles University in Prague, visiting scholar at Singapore-MIT Gambit Game Lab

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Published

2009-02-26

How to Cite

Švelch, J. (2009) “The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm’s Loom”, Eludamos: Journal for Computer Game Culture, 3(1), pp. 95–102. doi: 10.7557/23.5998.

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