The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism by Robert Houghton (D. S. Brewer, 2024)
Book review
DOI:
https://doi.org/10.7557/ejcgc.v16i2.8334Keywords:
medievalism, ludic medievalism, game studies, historiography, game genre, interactive pedagogy, game mechanicsAbstract
A review of Robert Houghton’s book The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism. Published by D. S. Brewer, 2024. ISBN: 978-1-84384-729-8, 355 pages.
References
Houghton, Robert. (2023). The Middle Ages in modern games: An adolescent field. In Robert Houghton (Ed.), Playing the Middle Ages: Pitfalls and potential in modern games. Bloomsbury.
Houghton, Robert. (2024). The Middle Ages in computer games: Ludic approaches to the medieval and medievalism. D. S. Brewer.
Kempshall, Chris. (2015). The First World War in computer games. Palgrave Macmillan.
Pobłocki, Kaspar. (2002). Becoming-State: The bio-cultural imperialism of Sid Meier’s Civilization.” Focaal – European Journal of Anthropology, 39, 163-77.
Prensky, Marc. (2006). “Don’t bother me Mom, I’m learning!”: How computer and video games are preparing your kids for twenty-first century success and how you can help! Paragon House.
Venegas Ramos, Alberto. (2022). Seeing and playing the Middle Ages: Problems and limitations in the virtual and video-play reconstruction of the medieval past. Imago Temporis Medium Aevum, 16, 433-48. doi: 10.21001/itma.2022.16.15
Wainwright, A. Martin. (2019). Virtual history: How videogames portray the past. Routledge.
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