Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design
DOI:
https://doi.org/10.7557/23.5974Abstract
Sports videogames need to model a complex reality to a gratifying game experience. This paper suggest a methodology and terminology to describe and explain deviations from pure simulation in sports videogames design. Using the terms of abstraction and transformation and by introducing a graphic representation for those qualities in respect to realism, selected games are qualitatively analysed regarding their respective implementations of reality.
Published
2008-02-29
Issue
Section
Articles
How to Cite
Kayali, F., & Purgathofer, P. (2008). Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design. Eludamos: Journal for Computer Game Culture, 2(1), 105-127. https://doi.org/10.7557/23.5974