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Eludamos: Journal for Computer Game Culture
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  3. Vol. 2 No. 1 (2008)

Vol. 2 No. 1 (2008)

Cover of Eludamos, Vol. 2, No. 1 (2008)
DOI: https://doi.org/10.7557/23.21
Published: 2008-03-01

Introduction

  • Introduction

    Randall James Nichols
    1-2
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Articles

  • Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens

    Nis Bojin
    55-71
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  • Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country

    Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes
    73-103
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  • Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design

    Fares Kayali, Peter Purgathofer
    105-127
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  • Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs

    Beth A. Dillon
    129-144
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Reviews

  • Genetically Enhanced Possibility Spaces

    Doris C. Rusch
    147-149
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  • Bioshock: A Critical Historical Perspective

    Matthew Jason Weise
    151-155
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Positions

  • Innovation NOT Opposition: The Logic of Distinction of Independent Games

    Andreas Jahn-Sudmann
    5-10
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Perspectives

  • Introduction to Gender and Games – Moving the field forward

    Emma Westecott
    13-14
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  • Theorizing gender and digital gameplay: Oversights, accidents and surprises

    Jennifer Jenson, Suzanne de Castell
    15-25
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  • Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games

    Esther MacCallum-Stewart
    27-40
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  • The Impact of Nintendo's "For Men" Advertising Campaign on a Potential Female Market

    Gareth Schott, Siobhan Thomas
    41-52
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Information

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Indexing

Eludamos is indexed in the Directory of Open Access Journals, Scopus and ERIH PLUS.

ISSN: 1866-6124

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