Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics

Authors

  • Simon Niedenthal Malmö University

DOI:

https://doi.org/10.7557/23.6115

Abstract

Fireworks in games translate the sensory power of a real-world aesthetic form to the realm of digital simulation and gameplay. Understanding the role of fireworks in games can best be pursued through through a threefold aesthetic perspective that focuses on the senses, on art, and on the aesthetic experience that gives pleasure through the player’s participation in the simulation, gameplay and narrative potentials of fireworks. In games ranging from Wii Sports and Fantavision, to Okami and Assassin’s Creed II, digital fireworks are employed as a light effect, and are also the site for  gameplay pleasures that include design and performance, timing and rhythm, and power and awe. Fireworks also gain narrative significance in game forms through association with specific sequences and characters. Ultimately, understanding the role of fireworks in games provokes us to reverse the scrutiny, and to consider games as fireworks, through which we experience ludic festivity and voluptuous panic.

Publication Facts

Metric
This article
Other articles
Peer reviewers 
0
2.4

Reviewer profiles  N/A

Author statements

Author statements
This article
Other articles
Data availability 
N/A
16%
External funding 
No
32%
Competing interests 
N/A
11%
Metric
This journal
Other journals
Articles accepted 
12%
33%
Days to publication 
117
145

Indexed in

Editor & editorial board
profiles
Academic society 
N/A
Publisher 
Septentrio Academic Publishing

Author Biography

Simon Niedenthal, Malmö University

Associate Professor,

School of Arts and Communication

Downloads

Published

2010-04-26

How to Cite

Niedenthal, S. (2010) “Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics”, Eludamos: Journal for Computer Game Culture, 4(1), pp. 69–83. doi: 10.7557/23.6115.

Issue

Section

Articles