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Eludamos: Journal for Computer Game Culture
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  1. Home /
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  3. Vol. 2 No. 2 (2008)

Vol. 2 No. 2 (2008)

Cover of Eludamos, Vol. 2, No. 2 (2008)
DOI: https://doi.org/10.7557/23.22
Published: 2008-09-26

Introduction

  • Introduction

    Gareth Schott
    157-158
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Articles

  • Using Literary Theory to Read Games: Power, Ideology, and Repression in Atlus’ Growlanser: Heritage of War

    Johansen Quijano-Cruz
    161-168
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  • Video Game Play Effects on Dreams: Self-Evaluation and Content Analysis

    Jayne Isabel Gackenbach, Beena Kuruvilla
    169-186
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  • “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction

    Jason Tocci
    187-201
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  • A Review of Agent Emotion Architectures

    Stuart Ian Slater, Robert Moreton, Kevan Buckley, Andrew Bridges
    203-214
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  • Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games.

    Connie Veugen, Felipe Quérette
    215-239
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  • “We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games

    Arne Schröder
    241-256
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Interviews

  • “Play belongs to Everybody”: An interview with the Ludica Collective

    Cindy Poremba
    259-285
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Reviews

  • Mass(ively) Effect(ive): Emotional Connections, Choice, and Humanity

    Natalie M. Ward
    289-292
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  • Grand Theft Auto IV Considered as an Atrocity Exhibition

    Martin Pichlmair
    293-296
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  • The 3D Story

    Tamer Thabet
    297-302
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Language

  • English

Information

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Indexing

Eludamos is indexed in the Directory of Open Access Journals, Scopus and ERIH PLUS.

ISSN: 1866-6124

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